WebOct 16, 2024 · This mod removes default knife recovery time modifiers and instead uses a uniform recovery modifier (scaling to rarity) across all throwing knife types and variants. This results in: 0.5 secs - legendary/iconic, 1 sec - epic, 1.5 secs - rare, 2.0 secs - uncommon, 2.5 secs common. With legendary and epics this essentially means almost … WebFeb 17, 2024 · The "Juggler" perk also ties into the changes to throwing knives and replaces the "Silent Finisher" perk. The Silent Finisher perk caused enemies below 15% health hit with knives to instantly die ...
Throwing knives post patch :: Cyberpunk 2077 General Discussions
WebFeb 16, 2024 · After a few hours checking I concluded that crafting really is now completely useless and have restarted. Tech is a waste of attribute points unless you really, really love tech weapons (which also got nerfed!) Everything else is great though. I'm just salty I had 13 wasted attribute points in my build and no way to respec. WebDec 11, 2024 · Came here to support this topic. I thought throwing knives were a really cool idea, but as soon as I threw my first knife and it went poof, I sat there wondering, … rich dad poor dad online reading
A Warning To Avoid Cyberpunk 2077’s Actively Harmful Skill Perk - Forb…
WebDec 11, 2024 · Once you have this you can throw knives simply by equipping one, holding left trigger or right click to aim then pressing the right trigger or left clicking to throw. If … WebDec 15, 2024 · 6. A silencer is a must, but you also need to kill your target without the target becoming alarmed (red state). The easiest way to do this is obviously kill them with a single shot. If you shoot an enemy and they do not die from the initial attack, they will almost certainly see you and enter an alarmed state. WebDaggers are most likely the predecessor to the sword. Historically they were usually double edged and used to deliver quick, lethal strokes. Their small size made it perfect for those … redoing flooring in a camper